The fault of modern gaming is our own

Taking a bold step of bringing in stubble-covered white guys, but this time they’re wearing hoods.
We’re in the wake of another year’s E3 when this is being published. Maybe you’re reading it after. Maybe you’re reading it at an E3 long after it’s been written. Maybe you’re even reading it during another convention, or just on an otherwise idle day when you’re thinking about the state of video games, wondering how it all turned out like this. How did we get to a landscape with all these generic shooters, with games that run longer and longer with less and less to say, how did we get to all of this?
Simply speaking: we asked for it.
I don’t mean that in a snide fashion, I mean that we, as gamers, asked for exactly what we got as modern gaming developed. Each part came down to us asking for something en masse, then deciding after we had it that we didn’t want it much to our detriment. And rather than blaming developers for doing what we asked, if you’re not happy about the state of games, it might be time to look at what we asked for and admit that really, this is what we said we wanted.
Spoiled on Star Trek

If I had to guess “what series would end off the run chronologically” I really would not have guessed Voyager.
I’ve been thinking a lot about Star Trek lately. All right, that’s not fair; I’m frequently thinking about Star Trek. But I’ve been thinking about it more than usual. About the backlash against the new films, backlash that in many cases seems to amount to lashing out against these films because they’re so different from the original takes, rather than being upset at some legitimate flaws in the structure.
Seriously, there are loads of reasons to dislike Star Trek Into Darkness, but none of them have to do with the fact that it’s not Star Trek enough.
But there’s more going on here, and as I watch through Voyager I’m struck by something I’ve always been aware of but never really thought about. For a really long time, Star Trek had a very steady pattern going, and the new films represent the same sort of paradigm shift that The Next Generation introduced. We, as fans, shouldn’t be all too unhappy with the new films, even if we don’t like them – because this has happened before, and to be honest, we’re kind of at fault here.
Hard Project: World of Darkness

Screw horses; my kingdom for a company who will actually develop this line properly.
For the handful of people who haven’t heard yet, CCP Games killed World of Darkness, because apparently a better use of the company’s funding was delivering a PC version of their failed console shooter? I don’t follow CCP’s business procedures too closely, I just know that they’re awful. Yes, part of the reason I’m saying that is because I knew people directly affected by this loss, but this is also the company responsible for the deep dark pit that is EVE Online, and it’s also a company that apparently doesn’t realize what it has.
Not that a lot of other companies seem to know, either. The World of Darkness setting is tailor-made for games, honestly; the fact that we haven’t had a Grand Theft Auto clone wherein everyone’s a supernatural creature is a crime. The only games we have gotten are a trio of Gautlet clones based on the one line that everyone tries to forget and two Vampire RPGs, both of which had major issues with bugs and a lack of polish. Without falling back on the obvious fact that the rights are owned by a company more concerned with promoting jerks with spreadsheets than any other game, why are games so difficult to develop for this property?
No, I don’t like Star Wars

It’s Hoth. It’s always Hoth. Because it was in the movies, and how can we possibly avoid referencing the movies over and over? So let’s slowly erode the idea that Hoth was this frozen backwater in the middle of nowhere and just keep going back to Hoth. (And somehow it’s still doing better in this regard than Tatooine.)
One of those things that always sticks in my craw is the result when I mention around people I don’t know that I don’t like Star Wars. Because someone always doesn’t believe me.
There’s a little twitch in the eye, a stare, an odd expression. “Really?” they ask. “Not even such-and-such? Does that mean you don’t like this or that?” It’s a request for elaboration, like there has to be some caveat, it can’t be as simple as just the fact that I would be much happier to live in a world where there would be no more Star Wars.
What I do like that intersects with Star Wars is a very thin list that I generally enjoy in spite of its association, not as a result of it. I would much prefer if Star Wars: The Old Republic was based on literally any other property in the world. I have to consciously distance myself from the name when I attempt to enjoy the original trilogy. I don’t like Star Wars, and I think there’s a lot of good reason not to like Star Wars.