Demo Driver 8: BeatBlasters III

I am relatively sure that this is the place where Kirby bosses are born.
Sometimes games wind up with poor scores simply because no one can really categorize them, even if they want to. BeatBlasters III is kind of terrible at basically everything it appears to be, and it’s only when you start to get a feel for what it actually is that the game goes from being “bad” to “fun.” Although I freely admit that not everyone is going to feel even remotely the same way as I do about the title.
See, BeatBlasters III is not a platform game, although at a glance it sure looks like one. There are platforms and you move between them, but that is hardly the point. Nor is it a rhythm game, although there is a rhythm element to the game. It’s some very odd combination of both, and yet it manages to be neither, or at least not with any skill. It’s a game with poor play control that’s part of the experience while at the same time being a game with perfect control for creating exactly the right sort of tension.
Perhaps I should start from the beginning.
The Final Fantasy Project: Final Fantasy IV -Interlude-, part 2

Artwork from a sketch by Yoshitaka Amano
I had really wanted to get through the whole of -Interlude- in one part, but alas, it’s just a little bit too long. You’d think there’s be a more solid sense of progression as a result, but instead it’s kind of scattershot and all over the place, starting you in the middle of leveling with an odd assortment of gear and no super-clear picture about how long you’ll be here. It’s an odd duck, is my point.
Last time, we left off with Rydia acting as if she is far too drunk to be near crystals and loaded onto the Falcon, which is weird enough in and of itself but still leaves the question of why monsters in the Sealed Cave were acting up in the first place. Also, apparently Edge is doing something, although it really hasn’t tied into the game in a significant fashion yet either. I really hope these plot threads start coming together soon, there’s not a whole lot of interlude left.
Sorry, not a whole lot of -Interlude-. That title formatting looks really ugly. Did anyone point that out?

I will freely admit that I have seen a decided minority of Doctor Who, but I’m always fascinated by the lengths that the show goes to in order to justify its plots. And kind of with good cause. The Doctor’s TARDIS is basically a get-out-of-plot-free card, able to travel through time and space with an ease usually reserved for making instant popcorn. Many of the conflicts in the show could be solved simply by going back in time to before the antagonist had a certain idea and then throwing him into a locked vault.