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Demo Driver 8: Tomb Raider: Underworld (#148)

Bad kitty.

Nyan nyan nyan etc.

I have said in the past that prior to the reboot, I’ve never had much interest in tombs or the raiding thereof.  I’m aware that a lot of people do like the franchise and it has things to recommend it; I’m also aware that it tends to be buggy and filled with somewhat dodgy play control, coupled with a lead character that’s long jumped back and forth between cheesecake titillation and being a remarkably confident and self-assured lady in charge.  It was, as a whole, something I could live without.

Tomb Raider: Underworld is sort of the immediate precursor to the reboot, so in some ways it’s kind of similar and in others it’s completely different.  It’s an interesting peak at what was the apex of the original design progression (even if it was itself part of a rebooted series), as well as a look at why the franchise needed to be rebooted again a few scant years later.  As an actual game… well, that’s another story.

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The Final Fantasy Project: Final Fantasy IV, part 3

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

Tellah’s left the party, but in his place, we have Edward.  You know, the character who has long been seen as so catastrophically useless that his very uselessness is seen as a punchline.  In other words, the game continues to be Cecil and his Amazingly Unhelpful Companions, right down to the fact that Edward joins at a remarkably low level and is thus outpaced by a child in overall progression.  Then again, it’s not like he was lining up for battle before his home was assaulted, so I suppose it’s not really his fault.

A bit of grinding is advisable, helped substantially by the fact that the ruins of the castle still contain HP and MP restoration springs for free.  Despite that, the world map outside of the castle is home to enemies that shan’t help substantially; it’s better to try and get in a bit of level buffing via the Antlion’s Den.  That means hopping on Edward’s complimentary royal hovercraft and taking a ride over rocks and shoals to the northeast.  It’s a fairly short trip.

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Tough acts to follow

I know backers are waiting to see if I'm serious about Troy and Putin.  Stay tuned!

So far I’ve been having a blast, and that’s usually my first goal with any game in the franchise, so mission accomplished.

The Sims 4 came out just a little while ago, and I like it.  It’s had some stuff snipped from it and some other things added in; conversations feel a lot more organic, for one thing, and relationships are thankfully measured along two axes rather than one.  It’s solid, in other words.  But its biggest competitor is hanging over its head in the form of the third game in the franchise.

I’m not really interested in talking here about what features were removed for this incarnation of the game; by and large, the cuts feel like they were good removals considering what got more development as a result.  But I found myself thinking how difficult a road the game has ahead of it based not upon its own merits but simply by virtue of being new.  There’s no reason a new game with a new engine can match up to what a predecessor with five years of development has accomplished, and yet it has to do exactly that.  It’s a tough act to follow.

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The Final Fantasy Project: Final Fantasy IV, part 2

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

All right.  So let’s go over this for just a minute.  Assume you work as an innkeeper in a desert oasis town not too far from a major castle.  One day, you see someone new strolling into town.  Closer inspection reveals that he is a man in ominous black armor, carrying a young girl who has obviously been injured and weeping recently.

What I’m getting at here is that it’s a major miracle that the game’s lot didn’t end here, with Cecil being sent to every single possible jail.  I mean, the explanation would just make it worse.  “See, it’s because I killed her mom!”

Yes, after you’ve blown a village to hell, the only thing to really do is head for the nearest town in the hope that the girl you traumatized and almost killed isn’t actually dead.  The innkeeper lets you take her to a bed to rest immediately, and said girl wakes up after about five seconds of bed rest.  Despite Cecil’s eagerness, she’s a little reluctant to chat with him due to the whole dead mother thing, so Cecil also prepares to go to sleep.  Until soldiers burst in, anyway.

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Hard Project: Adventure Time

Looking and feeling are two very different things, of course.

Well, everything looks right, I suppose.

If you haven’t seen Adventure Time yet, go do that now.  The first two seasons are on Netflix, you have no excuse.  Do what you have to do.  Shove someone down a flight of stairs if you have to!  Except probably not that, because that’s kind of an awful thing to do, and Adventure Time is a show that is generally against doing awful things like shoving people down flights of stairs.  Unless they really want you to and they’re cool with it.

Where was I?  Right, Adventure Time, which is absolutely wonderful.  It’s a fun show.  It’s got fun comics.  It’s got a few games, and only one of those has produced a non-tepid response.  That’s a bit weird, seeing as how the show has been running for long enough that there’s lead time for some development and a lot of creative people really like this show.  There’s every reason for it to be successful, and yet the games just don’t stand up.  So why is that?  What’s keeping us from having a totally sweet Adventure Time video game?

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