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Zones of death!

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“Oh, let’s build a little cottage up there!”
– No one, ever, in the history of the world

Do you know what the top of Mt. Everest is called? The Death Zone. Well, all right, to be really technical the Death Zone is any region in climbing which involves going so high that human beings can’t get enough oxygen to live. It’s a region wherein every moment you stand there brings you closer to death, because you cannot get enough precious, life-giving oxygen.

Why in the world are you going to the Death Zone?  Do you want to die?  This isn’t the Maybe Sort Of Possible Death Zone If You Know What I Mean, Wink Wink.  It is the Death Zone!

Not that this makes the average climber any dumber than the average video game character, or for that matter, the average gamer.  We get a lot of laughs out of watching characters do stupid things that we like to say we’re smart enough to avoid, but the fact of the matter is that we’re in the same boat as the horror movie fans who go wandering around int he dark without a flashlight without thinking about it.

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Telling Stories: Buddy event

Yes, I know, it's a horrible logo. I'm not always good at those.I have several friends and acquaintances who are roleplayers. This is unsurprising, but it also doesn’t really mean a whole heck of a lot. There are several people who I can talk to about roleplaying but whom I have never actually roleplayed with, or if I have it’s only been in passing.  Our connection via roleplaying is entirely based upon a shared hobby rather than any shared experiences, which is all right but does arguably lack a certain degree of immediacy.

I also have several friends with whom I do roleplay, and that’s a very different can of worms.  I’m not talking about people like my wife, I’m talking about people who met me originally through roleplaying and we kept talking from there.  Obviously, I don’t consider this to be a bad thing; I’m regularly podcasting with a friend I made via roleplaying, I talk to several of my roleplaying friends on a regular basis, this is a very welcome example of an online hobby feeding into actual friendships.  But it does pose some unique challenges while at the same time offering some notable benefits.

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Challenge Accepted: Selling on the challenge

Shouldn't have booked through Priceline.

Yeah, this is going to get worse before it gets better, isn’t it?

Dark Souls doesn’t beat around the bush when it comes to difficulty.  You will die in this game.  You will die over and over, brutally, ripped to shreds by enemies that are there for the explicit purpose of ripping you to shreds.  The PC version is subtitled as the Prepare to Die Edition, a not-so-subtle reminder that when you start playing this game death comes for you on swift wings.  And swift legs.  And swift fins.  Basically, everything is going to kill you over and over and you’re going to like it.

Is that challenging?

I’m not asking if the game is really all that hard or not, that’s for reviewers to argue over.  (Or, as is more frequently the case, for forum-goers to debate with “oh, it wasn’t that hard” substituting as the gaming equivalent of explaining how many one-armed pushups you can do in an hour.)  Rather, it’s a question of how challenging a game can be when its entire purpose is stated right from the start, when you walk in with a solid promise that this game will kill you over and over.  Are you getting a challenge, or are you just getting what you paid for?

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It’s not being a straight white guy that makes people dislike you

Special thanks to T. for hunting this down after I had never actually saved it.

Well, thanks for clarifying.

You can’t avoid seeing it if you’re online for a while.  The internet has provided space for a lot of people to pipe up and say things like “let’s not see a whole bunch more games starring stubbly white dudes,” and this is invariably followed by a whole lot of people whining in the comments.  “I can’t help being a straight white guy!  Why are you being so marginalizing to me?  Why do things have to change!  I’m sick of all this political correctness, why can’t we just focus on the games?  You shouldn’t hate me for being a straight white guy!”

Good news, guy!  Nobody hates you for that.  Well, not nobody, there are a couple people who probably do hate you for that, but I’m going to go ahead and say that’s not your primary problem here.  Most of the people who are writing these articles, and most of the people who are going to call you out for being a turd in the comment section, aren’t doing so because of some hatred of straight white guys.  You’re doing a lot of other things to make people dislike you.

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Hard Project: Firefly

Crying is optional.

Find a ship, find a crew, make no money, fail, get an online petition going, make a movie, fail again, stare at the wall…

The announcement of Firefly Online way back in the day seemed like a marriage of the most obvious IP in the world to the most obvious game type.  A series that’s all about heading out into the great unknown for various purposes married to a genre that loves to send you off and wandering.  So when the game was released, it… well, we never got there, actually.  It’s been started and stopped so many times that it resembles nothing so much as the engine room of the eponymous ship class.

Weirder still, the franchise has never had any sort of game made, not even the most basic adaptation.  That’s odd, to say the least.  Maybe not entirely odd given the fact that we’re talking about a franchise only in the strictest sense of the term, but you’d think the number of passionate fans would align to make at least some sort of game come out of this.  And yet it’s never happened.  The closest we’ve gotten are the many started and cancelled incarnations of an online game based in the universe.  Why?

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