Challenge Accepted: Selling on the challenge

Yeah, this is going to get worse before it gets better, isn’t it?
Dark Souls doesn’t beat around the bush when it comes to difficulty. You will die in this game. You will die over and over, brutally, ripped to shreds by enemies that are there for the explicit purpose of ripping you to shreds. The PC version is subtitled as the Prepare to Die Edition, a not-so-subtle reminder that when you start playing this game death comes for you on swift wings. And swift legs. And swift fins. Basically, everything is going to kill you over and over and you’re going to like it.
Is that challenging?
I’m not asking if the game is really all that hard or not, that’s for reviewers to argue over. (Or, as is more frequently the case, for forum-goers to debate with “oh, it wasn’t that hard” substituting as the gaming equivalent of explaining how many one-armed pushups you can do in an hour.) Rather, it’s a question of how challenging a game can be when its entire purpose is stated right from the start, when you walk in with a solid promise that this game will kill you over and over. Are you getting a challenge, or are you just getting what you paid for?
Hard Project: Firefly

Find a ship, find a crew, make no money, fail, get an online petition going, make a movie, fail again, stare at the wall…
The announcement of Firefly Online way back in the day seemed like a marriage of the most obvious IP in the world to the most obvious game type. A series that’s all about heading out into the great unknown for various purposes married to a genre that loves to send you off and wandering. So when the game was released, it… well, we never got there, actually. It’s been started and stopped so many times that it resembles nothing so much as the engine room of the eponymous ship class.
Weirder still, the franchise has never had any sort of game made, not even the most basic adaptation. That’s odd, to say the least. Maybe not entirely odd given the fact that we’re talking about a franchise only in the strictest sense of the term, but you’d think the number of passionate fans would align to make at least some sort of game come out of this. And yet it’s never happened. The closest we’ve gotten are the many started and cancelled incarnations of an online game based in the universe. Why?
When you trust people, you’re usually willing to let them borrow your things. Your books, your movies, your roleplaying characters.