The Final Fantasy Project: Final Fantasy IV: The After Years, part 1

Artwork from a sketch by Yoshitaka Amano
So, let’s recap briefly. Long after the original Final Fantasy IV release, Square decides to greenlight a remake of the game for the DS. Seems straightforward enough. But someone had an idea that tied into an experiment with episodic gaming. What if there was a sequel, one that told a new story altogether? What if players could download new installments as they came out, picking out individual episodes or watching the whole thing unfold at once? What then?
Well, we don’t have to wonder; that’s what happened. A new story was written, new characters created, and the episodes began coming out. So here we are with the PSP version, which collections all of them into a single packaged form. I mentioned back when I started the interquel between the two that I quite like the fact that rather than a straight sequel, this one puts quite a bit of distance between the events of the original and the events of the sequel; they’re connected by world and by several characters, but not by conflict.
A helpful guide to Western and Eastern RPGs

This game tries to trick you into thinking it’s one thing and then it becomes something else. Surprise!
As you have probably been able to ascertain from the fact that I have an entire series of columns on this very site dubbed “The Final Fantasy Project,” I have a bit of a thing for RPGs. They’re fun! And I’ve played a lot of them over the years, some of them from the Land of the Rising Sun, others from the Land of the Rapidly Diminishing Water Supply (better known as “California”). Or the Land of the Snows and Hockey (Vancouver?). The point is, there are two different distinct design systems at work when it comes to computer RPGs, that’s what I’m getting at.
Pop culture being what it is, of course these two philosophies have to be at war with one another, and you are expected to have passionate points of view on the matter about which one is better. But some of you might not have time to carefully play through earlier installments of beloved franchises to pick out which one is better, and quite frankly no one should ever be forced to play through several portions of the Ultima series or the Fire Emblem series without the promise of a paycheck. Thus, I’ve assembled a quick guide to both sides, helpfully explaining what these things are with an eye toward pissing everyone off equally.
Let’s be real here – no matter when your game is set, professional murder is not a particularly good way to make a living. Sure, the definition of “professional murderer” is a bit more limited than the usual catch-all of “adventurer,” but the number of characters I’ve seen in games that are actually purely adventurers is pretty small. However you’re making your money in a mechanical sense, your character is probably finding a way to make money that doesn’t involve roaming around outdoors and swording small woodland creatures for cash.