Archive by Author | expostninja

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Foreshadowing!

If discs had anything to do with quality, Vagrant Story would be a worse game than Legend of Dragoon. The mere suggestion is kind of offensive.

I remember the exact moment when I decided that bragging about how many discs your game was on was a pile of crap.  It was when I paid money for Legend of Dragoon.

There’s no way around the fact that Legend of Dragoon is a bad game, and at its best moments it’s just Final Fantasy by way of Power Rangers, a line I am reluctant to write because it sounds potentially awesome and I don’t want Legend of Dragoon to sound awesome.  But that isn’t the point; the point is that I remember playing the game, looking at the back of the box, and thinking, “Did I just buy this because it was an RPG with four discs?”

My defense would come down to the fact that I was seventeen and dumb as hell.  Still, though, it makes you think about how duration is a selling point for games, not just for crap games that Sony desperately wants people to buy but for all sorts of games.  Hours of gameplay.  Number of levels.  Number of classes, companions, combination attacks, areas, and so forth.  And that’s kind of nonsense.

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The Final Fantasy Project: Final Fantasy IV: The After Years, part 2

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

As much as it surprises me to say so – and it does surprise me quite a bit, let me tell you – I’ve been enjoying The After Years up to this point.  Sure, Ceodore’s only got the thinnest sketch of character motivation, but he’s not exactly alone in this fact, and the general feel is of events cascading quickly out of control while at the same time not feeling forced.  He’s lost a lot, possibly everything, but he still has the will to push through.

Of course, will doesn’t make monsters not attack you, and not too long after his dying order from his commander, he’s being accosted by beasts.  The first two are barely even relevant, but the third one has him on the ropes until someone mysteriously jumps into battle.  Someone with narrow features and a portrait that makes strong eye contact.  Someone with long blonde hair and a penchant for appearing dramatically.  Someone who is referred to as only “the Hooded Man,” despite the fact that his identity is immediately obvious to anyone familiar with the original game.

Do we have to pretend we don’t know him?  We… we do, don’t we.

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Hard Project: Sonic the Hedgehog

Yes, I remember this.  Thank you.  I also can go play the original.

When a series resorts to mining out its past, it’s usually because the present is much less interesting.

This may come as a shock to some of our younger readers, and for that I apologize.  But you know all of that terrible art on DeviantArt that involves cartoon hedgehogs submitting to Jesus and usually leads directly into some mind-scarring pornography?  That’s all based on a series of video games!  A series of video games that were originally based around a little blue hedgehog that ran really quickly.  You have to understand that the 90s were a different time.  (We don’t understand how the porn and the Jesus thing happened, though.)

As funny as that might seem at a glance, the fact of the matter remains that the weird fan culture has become the most relevant part of the Sonic the Hedgehog franchise in recent years.  Kind of understandably so, even.  The franchise has been showing cracks ever since the Dreamcast days, and the current state of affairs is lamentable but hardly unexpected.  At this point, making a new game is quite possibly not a good idea, and it’s definitely a hard project.

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Demo Driver 8: Satazius

The least you can do is politely attack by flying in that exact approach vector.

Considerate enemy armadas build ships that are designed to be dangerous from exactly one angle and utterly non-threatening in every other configuration.

It’s weird to see a game that’s specifically targeting your own nostalgia when, by and large, you steer clear of gaming nostalgia.  I’ve been playing video games for a long portion of my life, and I know that I’m not immune to the siren song of old loves, but I like to think I’m also aware of the fact that the past of video games is filled with missteps, bad decisions, and stuff that made sense at the time but not now.  My affection for the past is rarely within sight to be targeted at all.

And then, of course, I find a game that is a direct throwback to one of my longstanding loves, a shoot-’em-up in the mold of Gradius, Darius, and R-Type.  While the master genre never died, I’ve noted in the past that it’s tapered off into a steady stream of bullet hell shooters, which I have less affection for.  Satazius, by contrast, feels very much like a familiar variant on old tropes, so much so that I had to double-check that it isn’t a remake of something.  They found my one weakness.

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Telling Stories: You need to make the money

Yes, I know, it's a horrible logo. I'm not always good at those.Let’s be real here – no matter when your game is set, professional murder is not a particularly good way to make a living.  Sure, the definition of “professional murderer” is a bit more limited than the usual catch-all of “adventurer,” but the number of characters I’ve seen in games that are actually purely adventurers is pretty small.  However you’re making your money in a mechanical sense, your character is probably finding a way to make money that doesn’t involve roaming around outdoors and swording small woodland creatures for cash.

This is usually glossed over, mostly because no one wants to come home after work just to pretend to do more pointless work.  (Pointed work is a different story.)  But you can get a lot of mileage out of having a character with a job that isn’t either an offscreen concern or a de facto license to traipse about and kill woodland critters after all.  So let’s talk about that.

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