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The Final Fantasy Project: Final Fantasy IV: The After Years, part 5

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

It’s the end of the year, and I intend to celebrate with a trip through the tale of the most unpleasant party member from the original Final Fantasy IV!  No, not the worst party member from the original game, the most unpleasant one.  Which is a spot that has much more competition, since I don’t think anyone seriously contends that Edward was anything other than terrible in the original.

On a more meta note, I will express a touch of regret that the last column for 2014 is of a rather undramatic part of the game’s narrative.  Not that I’m not still enjoying The After Years more than I expected to, since it adds a lot of depth to the characters that had previously been lacking.  Yes, it’s a rehash of the plot from the last game, which is less than ideal.  At the same time, it’s also a better overall game and seems to have a more impressive narrative flow, and the structure is a bit more fun.

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The tiers of remakes

This game doesn't need a remake, you need to stop romanticizing your first impressions.

Do the same thing over again, only different and better.

Remake.  The term strikes fear into the hearts of all, because you know you’re in for a ride as soon as you hear it, and it might not be a good one.  Someone has decided that your favorite movie or game or show needs to be recreated completely, because for whatever reason the original just isn’t good enough any more.

To be utterly fair, if you’re looking at your favorite stuff with a critical eye, this is frequently accurateYour favorite stuff is not sacrosanct, and there are times when it completely deserves a redo to be more accessible or just plain better.  My affection for older games does not render them immune to the ravages of technology, and bringing them up to date both graphically and mechanically could do wonders for several.  I’d love to see the original Phantasy Star games brought together into a fully remade form, for example.

Yet for every great remake in any medium, there are some truly atrocious ones.  So let’s look at what can be done with remakes, the tiers that can be aspired to, from the worst to the best.

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The Final Fantasy Project: Final Fantasy IV: The After Years, part 4

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

There’s no place like home for the holidays, with the acceptable caveat that “home” can mean a variety of things other than “at the home of your parents.”  Sometimes your parents are pretty toxic people to be around.  Which, not coincidentally, is the subject of this next installment in Final Fantasy IV: The After Years.  Or at least it’s related.  They occupy similar headspaces.  Look, doing segues on December 24th is difficult, especially when you’re working very far ahead.

One of the things that I do wish was a bit more common in these little vignettes was more character study work.  They’re quick and inconsequential, which is part of the point, and that’s all well and good.  At the same time, it’d be nice to get inside the characters’ heads a little bit more.  Most of the plot sequences are entirely given over to advancing the plot at a whipcrack pace, and the characters are all hurtling toward their destinations with little chance to bounce off of more than one or two other people.  Sort of a missed opportunity.

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The Final Fantasy Project: Final Fantasy IV: The After Years, part 3

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

Once you’ve cleared the first of the tales, the game opens up a bit – there are six more tales available right away, each covering a different character who ties back into Final Fantasy IV.  Curiously, Ceodore is the only new party member to get billed as having his own tale, as all of the others feature characters from the first game, although Rydia, Palom, and Porom have all grown up quite a bit since their initial appearances.

And yes, there are more than seven altogether, but the point is that these events happen in a similar timeframe and don’t overlap with other characters in the same way that Ceodore’s tale does.  But let’s put that to one side for a moment; we’re still going to take these on in the order they’re presented and the order of their release.  I did think it was neat that the option for skipping between them existed, though, especially knowing that more unlock as you continue.

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