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Challenge Accepted: Do it yourself

For starters, you can't use special units.  For another... oh, heck, there are lots of reasons.

This is not an SCC, but it’s a nice shot.

Self-inflicted challenges and I have a long and lengthy relationship, due in no small part to my love of Final Fantasy Tactics.  An idle conversation among fans started the Straight Character Challenge – a full group of characters, all the same class, making maximum use of the game’s mechanics and taking down every battle from start to finish.  It took a long while, but every single class proved possible, albeit in many cases through abuse of the AI and odd little loopholes in the game’s coding.

I was never a super-active part of the community there, but I was active for a while, and I still admired the challenge a lot from the sidelines.  The thing is that self-inflicted challenges both do and do not factor into a game’s difficulty.  Sufficiently complex games lead to the creation of more such challenges, and they’re interesting, but they also don’t tie into the actual game at all.  And, in some cases, they get co-opted by the developers for just that reason.

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Leave this out of your game

That went in a different direction.

You move sixteen tons, whaddya get? Another day older and I’ve made a lot of gil off the Market Boards.

Guys?  We need to have a talk.  You’ve been making video games for a really long time now, and I’m not going to pretend you aren’t good at it.  I wouldn’t have a job or one of my major hobbies if you were.  I like video games!

Please stop making me regret liking video games, though, because you thought that in the middle you would be so clever by including these minigames.

Let’s not mince words.  These are not clever additions.  At best, what you’re accomplishing here is padding out the length of the game through a horrid minigame that no one would ever want to play.  At worst, you’re making Animal Crossing, a franchise of games that is literally nothing but these minigames strung together.  Or, if you’d rather, it is every tedious part of every MMO ever, but without the part where after all the tedium you get to stab orcs in the head.  So when you’re approving your final design documents and such, if these minigames show up?  Send that shit back, because it’s not done yet.

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Protected: The core of the game

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Telling Stories: Safe and sound

Yes, I know, it's a horrible logo. I'm not always good at those.I would really like to tell a story wherein the roleplaying community is notably different from the raiding community or the PvP community or any other community and isn’t filled with all sorts of creepy players who will make you want to stop playing altogether. The only thing preventing me from telling that story is the fact that it’s not true.

Let’s face it, roleplaying isn’t exactly like any other community, but it still has those hallmarks.  There are creeper and weirdos who will make you awkward, people who have no sense of personal boundaries, and a varied assortment that will make you feel some combination of unwelcome and frightened until you just leave.  It’s not unique to online games, either.  For some people, roleplaying just seems to lead straight into creep-ville territory.  It’s gross and unpleasant, but it’s true.

I am going to assume that no one reading this wants to be a big creepy jerk who drives people away from their game of choice, although whether or not you achieve that goal anyway is another discussion.  Today, I want to talk about keeping yourself safe and comfortable, though, and it’s a good idea to make sure that you don’t violate anything contained herein if you’d like to avoid being super-creepy.  Yes?  Yes.

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A game like a warm hug

Or possibly not yet born.  I was young, anyway.

When you were young.

My copy of Secret of Mana is long since dead, and this makes me very unhappy, because it means I don’t have a copy of the game right now.  I know, I could buy it on the Wii’s virtual console (although I’d prefer it on the 3DS – Nintendo’s strict limitations on where you can buy older games is kind of absurd), but at the moment I can’t always justify the cost.  But that’s not the point.  I miss the game and I would play through it again right now, despite having dozens of newer games to play that I’ve never even beaten once.

Is this partly because of the ways that players gravitate toward the familiar over the novel?  Naturally.  But there’s something more to it.  Some games just feel welcoming, even if you’ve played them countless times before, even if the game’s plot is anything but warm and welcoming.  There are games that just feel like a big warm hug, welcoming you back no matter how long you’ve been away.

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