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This isn’t a post about Zoe Quinn

I would recommend giving Depression Quest a look and possibly dropping some money on it, though.

In fact, she’s not even mentioned after the opening here and in the final two lines of the piece.

If you don’t know who Zoe Quinn is, that’s fine; this post isn’t about her.  If you do know what happened recently, that’s good too.  Although I’m using a very loose definition of the word “good” here, because what happened to her is another example of a problem that’s run rampant in gaming for years and just keeps getting more problematic.  But she doesn’t want her personal life being dragged out for discussing something that’s completely unconnected to what she does for a living, and the fact is that asking that is beyond fair.  Her personal life is hers.  The whole “scandal” was, essentially, someone violating that boundary.

And there’s been a lot already written about it, many pieces within days of the event, and they all had the same tone to them.  Hell, some of them had probably been written beforehand and were just sitting around ready for use as soon as something happened, because something was going to.  It was inevitable.  There was always going to be another one of these situations, and the same wave of “I can’t deal with this again” began to break.

Some people clocked out more or less as soon as it started happening.  Because exhaustion had already set in.

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Demo Driver 8: Blade Kitten (#353)

I expected what I got, in large part, but worse.

It’s nice when something turns out better than you had any expectations it would be, definitely.

While I like Steam’s integration of Metacritic into its client, sometimes that can sort of send up red flags right away.  Blade Kitten‘s aggregate score of 52 certainly didn’t do it any favors.  But that’s the most straightforward part here.

Blade Kitten is a side-scrolling platformer based off of a comic… or it’s a platformer that also has a comic… or some combination thereof.  I’m not clear on the exact timeline.  What I am clear on is that Krome Studios employed the artist as creative director, launched the game with Atari, then got caught up in Atari’s slow-motion self-destruction and had to wait for a long while to get the rights back for the game, which apparently kind of killed the comic, too?  There hasn’t been an update there since 2012.

All that backstory aside, the game is now back in the hands of Krome Studios, but with a dismal review score.  Is it any good?  Does it deserve that score?  What did it do to garner such vigorous fans other than having a pink-haired catgirl as the main character?  Actually, the last one might answer its own question.

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Telling Stories: This is the world we live in

Yes, I know, it's a horrible logo. I'm not always good at those.

Here’s the funny thing about games: at one point, I realized that my shaman in World of Wacraft was essentially a superhero.  She summoned fire, lightning, and wind to do her bidding.  She was superhumanly fast, strong, and intelligent.  She could walk on water and breathe beneath its surface, shroud herself in deadly electricity, and even speed up herself and her allies faster than the eye could see.  Put her in some spandex and give her the same set of powers and no one would bat an eye.

Except, of course, she wasn’t a superhero; she was a shaman.  Because that’s the sort of world she lived in.

The fact is that there are a lot of assumptions that go into a genre, and a lot of assumptions about the ways that the world works.  You’re aware of them, but you probably don’t know exactly why, for the same reason that you know a shaman isn’t a superhero despite her ability list.  Because the world of a fantasy game works differently, even with the exact same abilities.  Even in World of Warcraft, it’s a lot more lethal.

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Who wants to play my idea?

It's also an idea I expect to be on-time, because I don't think the game has ballooned beyond the designer's ability to manage, but I wouldn't be surprised to be wrong.

“Megaman without Capcom” is a pretty solid idea, admittedly, but it’s still just an idea.

You there!  Would you like to play my idea?  It’s a really great idea, and you can play it on whatever system you choose to play games on.  It’s cool, too, especially as it has separate but linked components for your smartphone, consoles, and desktop computers.  It’s got all sorts of exploration, a dynamic set of objectives that it can generate, and a deep and moving storyline that you’ll want to complete your way.  And you can!  There are romance systems and important decisions and epic combat, it’s great!

Oh, and if you like all of that, you’ll love my idea’s voxel support and robust physics engine, because those just make the game even better.  And it has online or offline co-op!  It’s the best idea you’ll play all year!

You’d like to play?  Great.  I’m going to need to see the cash up front, sixty bucks.  Great.  Have fun with my idea!  What do you mean “how do I play it?”  That’s not my department, dude, I just make the idea.  What do you mean you don’t like playing it?

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The Final Fantasy Project: Final Fantasy’s first generation

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

You know what I really wish the end of Final Fantasy III signified?  That I could move off of my PSP.  Sure, I love the system, but I’d really like to be playing these games in a format that allows for proper screenshots.  Alas, the rules I’ve laid out keep me on this handheld through Final Fantasy IV and points related, not that things get much better once I move on to Final Fantasy V.

What it actually symbolizes, however, is that I’ve finished up the last game in the franchise that appeared on the NES, or the Famicom if you’d prefer.  All three editions are remakes, yes, but the original games started life in the 8-bit era.  It’s an interesting element that’s easy to overlook in favor of strict linear progression, but I think it has important implications and information about the franchise as a whole.  Yes, in some ways the hardware was just that – hardware, the stuff powerful enough to run these games.  But it also has implications for breaking up the flow of the series and how it’s evolved over time.

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