Hard Project: The Dark Tower
At the heart of everything lies the Tower. The Beams lead to the great Tower, the heart of all worlds, the spoke upon which the wheels of existence turn. The tower is the heart of the battle between the White, the Red, and the Black, a conflict between forces that would preserve life and those that would see it serve more sinister powers or even cast off into nothingness. It would make, I think, a pretty great video game.
I don’t need to point out that we’ve never actually gotten a proper game based on The Dark Tower, do I?
Stephen King’s sprawling story about Roland Deschain has seeped its way into a lot of his other books. Several comics have been made chronicling the time between Roland first becoming a Gunslinger (essentially a paladin with revolvers) and the quest outlined in the books, tromping across the world to seek out the source. It’s been in development hell for an adaptation for years. And it’d make a pretty satisfying game… but I don’t think we’re ever going to get to play one. For some very good reasons.
Demo Driver 8: Ring Runner: Flight of the Sages (#206)

It’d be really nice if some of these games provided better screenshots instead of looking like a hot mess in still frames.
Let’s hear it for the crazy ambitious indie game.
I’m not talking about indie games that come down to “examining a new idea,” that’s just a thing. No, I’m talking about indie titles that see a big idea and just go for it, ones that say things like “let’s mash together space exploration, sim flight elements, and RPG gameplay into a single space.” I’m talking about games that bite off way more than they can chew or even fit in their mouth at once.
Ring Runner: Flight of the Sages definitely falls under that header. It is, in many ways, a mess – but it’s a mess because it’s pulling in a bunch of disconnected genres and doing the best it can to try and make all of them work together. I shan’t scorn it for the parts where it falls down, because I love how enthusiastically it tries. There are a lot of games all going on at the same time here, and while I’ll be the first to say that it doesn’t seem to quite congeal, boy does it ever try hard. Which is pretty keen.
Challenge Accepted: Do it yourself

This is not an SCC, but it’s a nice shot.
Self-inflicted challenges and I have a long and lengthy relationship, due in no small part to my love of Final Fantasy Tactics. An idle conversation among fans started the Straight Character Challenge – a full group of characters, all the same class, making maximum use of the game’s mechanics and taking down every battle from start to finish. It took a long while, but every single class proved possible, albeit in many cases through abuse of the AI and odd little loopholes in the game’s coding.
I was never a super-active part of the community there, but I was active for a while, and I still admired the challenge a lot from the sidelines. The thing is that self-inflicted challenges both do and do not factor into a game’s difficulty. Sufficiently complex games lead to the creation of more such challenges, and they’re interesting, but they also don’t tie into the actual game at all. And, in some cases, they get co-opted by the developers for just that reason.
The Final Fantasy Project: Final Fantasy III, part 9

Artwork from a sketch by Yoshitaka Amano
If you take nothing away from this series of columns, aside from the fact that I really enjoy this game, let it be this: the remake does a whole lot of things that aren’t to its credit. The last set of jobs is this in a microcosm.
See, in the original version of Final Fantasy III, the jobs were not anything remotely approaching balanced. Vikings were completely forgettable, for example, having nothing to recommend them aside from HP and some weapons that weren’t needed. Scholars were a joke. And everything in the game was outclassed by the last two jobs you got, which didn’t become available until the last dungeon of the game was well underway.
When Matrix Software remade the game, they really wanted to ensure that all of the jobs had some purpose. Certainly, the remake succeeds in making some of them far more viable – I just listed a couple of them, but even Geomancers, Bards, and Rangers became more viable with the remake. But the last set of jobs now includes Ninja and Sage, and it kind of makes a mess out of things. The efforts to “balance” these jobs ultimately just make the last set less interesting.

Here’s the thing about roleplaying – a lot of people who have never done it have very strong ideas about what it entails, which are usually some mixture of well-meaning and wrong. Mostly wrong.