The fault of modern gaming is our own

Taking a bold step of bringing in stubble-covered white guys, but this time they’re wearing hoods.
We’re in the wake of another year’s E3 when this is being published. Maybe you’re reading it after. Maybe you’re reading it at an E3 long after it’s been written. Maybe you’re even reading it during another convention, or just on an otherwise idle day when you’re thinking about the state of video games, wondering how it all turned out like this. How did we get to a landscape with all these generic shooters, with games that run longer and longer with less and less to say, how did we get to all of this?
Simply speaking: we asked for it.
I don’t mean that in a snide fashion, I mean that we, as gamers, asked for exactly what we got as modern gaming developed. Each part came down to us asking for something en masse, then deciding after we had it that we didn’t want it much to our detriment. And rather than blaming developers for doing what we asked, if you’re not happy about the state of games, it might be time to look at what we asked for and admit that really, this is what we said we wanted.
The Final Fantasy Project: Final Fantasy III, part 4

Artwork from a sketch by Yoshitaka Amano
Let me tell you something, ladies and gentlemen: I’m in some real trouble here. I kind of expected that by this point in the project I’d be halfway-ish through the game, like I was with Final Fantasy II, but darn if there isn’t a lot of good stuff going on here and if we’re not even at the second of four crystals. This is not going to be a shorter jaunt, it seems. I’d be much more upset about this if Final Fantasy III weren’t a joy to play.
Albeit one with some reservations. I mean, we’re up to the Tower of Owen now, and this dungeon pulls in a lot of stuff that really could have remained by the wayside. Sure, it was cute when you had me turn my entire party into miniature versions of ourselves for about a year, but now you’re asking me to turn the group into a bunch of toads. Toads! Go home, designers, you’re drunk. At least it’s not something you need to keep up for the whole dungeon.
Hard Project: Magic: the Gathering

Some splices are doomed to die on the operating table.
I’ve had Magic: the Gathering in my life in one form or another since I was eleven. The Revised edition came out in 1994, and that’s when I started playing, scrounging up enough spare cash to pick up a couple of booster packs by mowing lawns (and occasionally bugging my parents for an allowance). It wasn’t the most efficient way to assemble a deck, and in fact was downright bad for making something functional, but the point is that I did it and I somehow even managed to win on occasion. To this day, I have no idea how.
Of course, for a game that’s survived this long it’s had a few video games, but for years there was nothing except a PlayStation game that was widely reviled as a biotoxin. Now we’ve got the annual Duels of the Planeswalkers games – which are just limited versions of the card game – and Magic Online, which is exactly like the card game right down to you spending money to buy virtual booster packs that include no actual cards. Why are we here with a game that’s been out for years with no games based upon the worlds and art and characters, just a series of digital recreations of tabletop games?
Demo Driver 8: Magical Drop V (#218)

This isn’t how I remember it, but I’m not sure whose fault that is.
I’m going to be totally honest with you, folks; when I saw the title of this demo come up, I was excited. Magical Drop and I have some history.
When I was a younger man going through a rather dark time in my life which I like to refer to as “the end of college,” I was first exposed to Magical Drop, specifically the second game in the franchise and specifically its Super Famicom release. Was it the most original title? of course not. But it was large, colorful, and very Japanese in the way that a puzzle game featuring anime drawings of the various tarot cards can be. It was a charming experience.
So I was sincerely bolstered by the thought of playing the game again in a new incarnation, because who wouldn’t be? Like any franchise, it’s nice to see the original developers still making new versions of…
Oh. Oh, it’s a new developer. Oh dear. Oh dear.
