Hard Project: Half-Life

Defiant!
Half-Life is not one of the most voluminous franchises in existence. It consists of the original game, a smattering of expansions for that game, the sequel, and two-thirds of an episodic follow-up to that sequel. Oh, and a whole lot of talk, which puts me in the mind of paying money for an idea, but so long as there’s no Kickstarter my carefully cultivated rage gene doesn’t get activated by pretentious talk by people who cannot get a video game to launch.
Then again, I may be a little harder on Gaben & co. than they deserve. I’ll snark endlessly at the fact that it has taken seven years without so much as a peep about Half-Life 3, but when you think about it, it’s a hard project to start on. Not because of lack of money or licensing rights, but because the game has some pretty huge shoes to fill, and a whole lot of baggage that’s weight the hypothetical down.
DmC and the crossroad

Simultaneously a terrible, bland, generic protagonist and a protagonist of surprising depth and clarity.
DmC: Devil May Cry is a game trying to be two things at once. If I thought it was intentional, it’d be brilliant.
It’s a game that wants to criticize the young male power fantasy and the utter silly emptiness of it while at the same time reveling in the trappings. It wants to be an action film, it wants to be a drama of a war between demonic forces. It wants to create a strong and self-sufficient female lead while at the same time making her a damsel in distress for the protagonist to rescue. It wants maturity and then revels in exploitation, it wants depth and shallowness at once, it wants to be taken seriously and yet has a solid minute of characters yelling obscenities at one another louder and louder.
To say that it’s kind of all over the place even without touching upon the gameplay elements would be understating the matter. And if there’s a game that more perfectly encapsulates the state of gaming and gamer culture at the moment, I certainly can’t think of it.
The Final Fantasy Project: Final Fantasy IV, part 5

Artwork from a sketch by Yoshitaka Amano
Things are cascading toward what would appear to be the endgame awfully fast in Final Fantasy IV, although the chances of it actually being the endgame are about nil. For one thing, I’d be really surprised if one of these games ended with characters in the late teens or early twenties in terms of level. Also I’ve still got more elemental fiends to face, I’m sure, and there are a lot of plot elements still unexplained. Plus, you know, I checked.
But we’re still swinging right along in our goal to get an airship, rescue Rosa, kill Golbez, and then… do something? I don’t know if Cecil actually has a plan for the endgame here. Once Yang is kitted out again with some equipment retrieved from the Fat Chocobo and a few more things bought in Baron (you can unlock those stores now), it’s time to move forward! By which I mean it’s time to totally ignore stated objectives and head back toward Mist, because there’s stuff there, even though it makes no sense whatsoever.
Show me a game setting without drugs of some kind, and I will show you a setting that is either intended for young children or one that has not been adequately developed.