The Final Fantasy Project: Final Fantasy III, part 6

Artwork from a sketch by Yoshitaka Amano
Everything seemed to be going so well for a while there. We had an airship again after we’d wrecked the first one. We had not only just finished one leg of our supposed quest, we had done so immediately after finishing the prior leg of the quest, very efficient-like. (It’s good to have these things on your resume for future world-saving gigs according to Destined Heroes Quarterly.) We failed to save one shrine maiden! And now here we are, stuck inside of a town with a big lock on our airship.
I supposed we’d better walk back into the town and find out what’s going on, huh?
Well, yes, but we should also take the opportunity to examine the new jobs we got from the Water Crystal, because this is when we start getting into the fun stuff. The first crystal gave us the basic lineup, the second one gave us a few nice outliers, but we’ve got some new jobs to play around with! So let’s take a look at the lot of them.
Hard Project: Pacific Rim

You see that chassis and your brain immediately starts playing the theme song. Mine does anyway.
The main reason that I can’t say Pacific Rim was my absolute favorite movie of 2013 is simply because Frozen also came out last year. It was an absolute treat just the same, a summer action film that understood that it didn’t have to be dumb and didn’t have to assume you were stupid. There were giant robots, there were giant monsters, there were references to Mighty Morphin Power Rangers in the midst of it. Great stuff. I have seen it at least half a dozen times now.
Of course, the fact that we’re supposedly getting an animated series gives rise to the hope that we’ll get more toys and licensed products, but even from the film alone it seems incomprehensible that we didn’t get a great game. And we didn’t, of course – it was a weak game saved only by its connection to a film in which you punch the hell out of kaiju in a giant robot. But why is that? What makes the game so hard to develop in the first place? Is it possible that even with a sequel and a cartoon it’s still not going to lend itself nicely to a game?
Demo Driver 8: Defender’s Quest: Valley of the Forgotten (#179)

Next time I play this game, I’m going to name you Blinky just for continuity.
I’m very fond of tower defense games as a concept, but over the years I’ve started to get just a wee bit tired of them. I mean, there are only so many ways that you can assemble a game based on enemies coming in straight lines toward a central objective before life just plain starts getting boring. And at first glance, Defender’s Quest: Valley of the Forgotten is not the game to revitalize the experience, seeing as it’s filled with Flash-level non-animations and an interface that screams indie production in all the worst ways.
Then you play it and you want to continue playing it until you forget how to play any other game ever forever. This thing is an absolute joy.
While last week’s demo barely fleshed out 15 minutes, this week’s offering was something I dove into and could happily have kept playing for another hour, both because it allowed me to do so and because the game is just plain great. I have high praise for this one, and while it has its flaws, it is a superb example of a game being well worth the asking price.
The Final Fantasy Project: Final Fantasy III, part 5

Artwork from a sketch by Yoshitaka Amano
My return to the Dwarven Caves saw me welcomed as a hero, which was sure nice, as was the fact that the dwarves opened up their treasure stores for me. Being a heroic sort, I naturally took this as the perfect opportunity to rob the short, hairy men of literally every valuable they had on hand. They wanted me to do it, I was just helping them along! Look, don’t judge me, I’ve got two more crystals to find, this is a difficult job.
The end of our Light Warrior Victory Tour (with special guest Rob the Dwarves) hit something of a down note, though, with some dying guy showing up and informing me that Tokkul was in trouble. Tokkul, that rings a bell… oh, right, that town full of sad people from way back when that I briefly pilfered. And it’s apparently being burned to the ground. Well, it would take a truly heartless individual to just keep plowing ahead and ignore that sort of news.
…no, turns out I’m not quite that heartless. Fine, let’s go save the stupid town.
When Final Fantasy XIV releases Ninja, it’ll be a nice day for me, particularly singe I’ve been playing one for the past four years. No, not through an unholy amalgam of abilities put on my bar in service to a rather strange overall cause, but in-character. My character should, by all rights, be dual-wielding and hacking things apart, then slipping back into the shadows. That’s her entire deal. This is not a bold new direction for her, it’s more like an acknowledgement of where she’s already been.