Challenge Accepted: What you know you don’t know

Yes, get those left-handed jokes out of your system.

I know something you don’t know.

There’s an old card game called Mao, and the whole gimmick is that when you teach someone to play, you’re supposed to start off with a simple statement: “The only rule of Mao that I can tell you is this one.”  You can be told when you’re breaking a rule, but not what the rules are or even what the objective of the game is.  The point is that you have to figure out everything based solely upon inference.  There are no explicit ways to find out the rules.

If that sounds infuriating to you, I have some bad news: video games do this all the time.  There are whole categories of challenge out there based almost entirely upon keeping information out of player hands until the last possible minute.  Sometimes they’re wonderful ways of making the game rely more upon your ability to figure things out and adapt on the fly; at other times, they’re a cheap way to set up artificial bottlenecks that mean nothing as long as you have the information.  They’re fake challenges and real ones all wrapped up into one.

Read More…

The Final Fantasy Project: Final Fantasy IV: The After Years, part 11

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

My impression of The After Years has been kind of mixed, but I don’t think you can really talk about the game thus far without pointing out that it is, in fact, nine smaller games.  At this point, the actual events have all taken place over a very short span of time, and the characters in these stories haven’t done a whole hell of a lot, especially due to the fact that there’s no space for upward motion.  Ursula and Yang get two hours of development, awesome, but they don’t show up in any significant fashion in the prior or later tales.

In short, the whole thing doesn’t feel like a cohesive whole at this point, just a series of vignettes that are trying to link together in a vague fashion.  But this is the point when everything does link up and all of the characters come together.  After lots of hints and little pieces of the whole picture, the last chapters start up, and they reveal what’s going on, why we’ve had all these thin rehashes of old bosses and encounters, and what it’s all supposed to mean.

So it’s time for the whole thing to start feeling like a Final Fantasy title.

Read More…

Your childhood is too fragile

Also he was still awful, just smaller and a different sort of cute.

The awfulness of this beast now makes him no less of an adorable kitten back then.

Being a fan of Transformers insulated me pretty well.  I don’t mean a casual fan that didn’t realize the franchise had run pretty much continuously in one form or another since 1984, the generation that played with the toys as kids and then realized that Michael Bay was making a movie based on that franchise.  I mean that I was a fan as soon as I was old enough to understand what the show was.  I wrote a long string of fanfics about stuff during Beast Wars.  I was a big fan.

So I sure as hell was disappointed when the film turned out to be a terrible cluster of explosions and bland, ignorable characters.  But I also knew the difference between that and childhood ruination, which would be impossible without the aid of a multi-directional time machine.

I’m not saying that this franchise and the characters it contained were not childhood icons, because they totally were.  I’m saying that the internet is full of people who have either never ended their childhoods or have some really weird ideas about how things happening now would affect their younger selves.  If your childhood is being ruined by a modern remake of something you enjoyed when you were younger?  Your childhood is way too fragile.

Read More…

Demo Driver 8: Rag Doll Kung Fu

If I wanted to play that game, you could just let me play as a member of Slipknot.

I understand that the spastic flailing is part of the intended charm, but that is not the selling point you may believe.

Being first is not special.  Or, more accurately, it is special to be the first to do something, but that alone does not somehow entitle you to a life free of critique or feedback.  Being first just makes you, well, first.  It’s entirely possible to be first and yet still be pretty damn awful.  You can probably gather where I’m going with this.

Rag Doll Kung Fu is the first non-Valve game to be offered on Steam, way back in the day.  That’s something.  It is also… well, it’s a game with an okay premise that wound up stretching pretty thin within seconds, and then it just sort of keeps going.  I know that I talk a lot about games that feel like Flash titles stretched out far beyond their breaking point, and this one definitely falls under the same header.  It also manages to somehow fail at that, though, which is very much to its discredit.

Still, first!

Read More…

Telling Stories: Repair tools

Yes, I know, it's a horrible logo. I'm not always good at those.So your character got just plain screwed up.

I’m a big advocate of the idea that however bad things might get with a given character, you can accept the imbalance and move on.  Like a cat, characters don’t need a great deal of herding.  But just like you may have to eventually address the fact that your outdoor cat stinks to high heaven and does need to be washed, eventually you might have to sigh, grit your teeth, and realize that something is rotten in the state of your character.  You’re going to need to repair.

Fortunately for you, there are tools in place to help you do just that.  Somewhat less fortunately, those tools range in overall utility from being super helpful to being kind of severe.  So let’s talk about your tools, the long-term effects of using these tools, and try to provide a framework for deciding which option is right for correcting your particular problem without the usual costs of labor.

Read More…