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The dark heart of Final Fantasy XI

I certainly can't.

You know it doesn’t want you there, but you can’t help but feel a stirring of nostalgia.

When Final Fantasy XI launched in America, it received a pretty shining reception, which should say a lot about MMOs at the time.  This release was a port of a game programmed for a very specific Playstation 2 peripheral, released long enough after its initial launch that a significant portion of the existing Japanese playerbase viewed the incoming American players in much the same way that you would view an army of roaches assembling just outside of your front door.  The resultant culture clash and sheer ambiguity of the way the game functioned led to problems that Square-Enix is still pretending to clean up, not to mention that it included PlayOnline, a service so magnificently useless that it makes Games for Windows LIVE seem almost fashionable.

It was problematic, is my point.  And that isn’t even getting to the actual game, which I’ve previously said is sort of like some bizarre outgrowth of Stockholm Syndrome, constantly assaulting you for the crime of trying to play it even while you find yourself aware of its deep-seated loathing and contempt for players.  And yet the game did well.  It was a success.  It’s still relatively successful now, more than a decade out from its launch, warts and all.

Like any game, there are lessons to be learned here.

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Just because you’re wet doesn’t mean it’s raining

If I just lower my expectations... then why are you serving me such crap that expecting 'middling' requires a downgrade?

I don’t expect a grand, stirring tale, but I expect one that isn’t an incoherent, stupid, shrieking mess and features characters I actually like to see on screen.

I’m not fond of excuses when it comes to critical thought.  You hear a lot of them thrown around consistently, usually that a given film wasn’t supposed to be winning awards, so why are you critiquing it?  Because apparently it’s impossible to both be a good action film and not insultingly stupid, never mind that Pacific Rim showed us exactly what Transformers could have been with a better script instead of the blaring obnoxious films that we’ve seen for years now.  Just because a film is meant to be entertaining action doesn’t mean it also has to be bracingly stupid.

We need to tear down the idea that critical thought and questions somehow need to step out of certain discussionsIt is possible for something to both be a straight action piece meant to show off cool hardware and explosions while also being a likable piece on its own merits.  You do not get to defend blockbuster titles on the premise that they’re meant to just be action extravaganzas, as it’s possible to have both.  But that’s the least of the defenses that I want to skewer and be rid of.

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Anonymity isn’t the issue

You are looking through your own eyes.  You have made a choice.

It’s not the fact that you don’t have to look at yourself that lets you get away with it.

After years of seeing comments on the Internet, I’m pretty sure that everyone’s conception of what causes asshole behaviors online is off the mark.

You cannot discuss people being jerks online without someone bringing up that damn Penny Arcade strip.  Which is not a sociological paper, I know, but neither is this.  Every discussion I’ve seen about people acting like dicks to others online is based around this assumption, that when you give a random person the option to be anonymous they instantly turn into a raging monster to whomever happens to be within spitting distance.

This is neglecting the many people who don’t do this, obviously.  But it’s also ignoring the fact that we’re not anonymous on the internet, certainly not in the ways that this line of thinking suggests.  We have our user names, we have our identities, we have ways that we’re marked.  A five-minute stretch of Facebook makes it clear that anonymity isn’t what’s fueling the behaviors that we take as the price of doing business online.  Or, more accurately, it is – just not in the configuration we think it is.

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Hard Project: Robotech

You knew what I was all about when you signed up.  Right?

So maybe it’s mostly because I haven’t done a column on enormous robots in a while, what’s the difference?

Harmony Gold, at this point, is a spite house that happens to be incorporated.  And pretty much all of its spite is directed toward the license that it’s sitting on for the original Macross, which ties into its pet property of Robotech, which is used for nothing.  Because wow, that thing is a mess.

The short (and glossing/inaccurate) version is that back in the 80s, Harmony Gold had gotten its hands on some anime that it wanted to syndicate.  Unfortunately, syndication rules required 65 episodes to exist before a series could be distributed, and the three series in question (Macross, Genesis Climber MOSPEADA, and Super Dimension Cavalry Southern Cross) didn’t individually hit that mark.  So Carl Macek’s job was to sit down and stitch these three separate shows with different characters, premises, and setting into a single continuity.  The result was Robotech, which subsequently had more material produced, making it a distinct entity from any of its predecessors.

As fascinating as that whole nonsense is to talk about – and it really is, right down to lots of polarized reactions that never approach the subject of whether or not the new series is any good – that’s not what I’m here to discuss.  Because while Harmony Gold is busy not actually making more Robotech material, a video game seems like an easy way to extend the license.  Yet at the same time, making one is really hard to do.

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Demo Driver 8: MXGP – The Official Motocross Videogame

Alternative: friendly robots.

Between the helmets and the posture, I can’t help but get the sense that the riders of these bikes are sort of confused by what’s happening. “Heavens, this bike is now airborne! I have made a grave error, whatever shall I do?”

You know, I’ve gotten several demos where I’ve had nearly the same complaints about different games, but this is the third vaguely-European hyper-simulationist sports title I’ve played now.  The first was early in this feature, when I took on RACE 07 and found it lacking in pretty much everything I would want in a racing game.  The second was Don Bradman Cricket 14, which may very well have had everything I want in a cricket game, I don’t know.  It runs slightly afoul of the fact that I don’t really want a cricket game at all, but still.

And here we are again with MXGP – The Official Motocross Videogame, which seems to be much like RACE 07 except that now I’m playing a man on a little bike instead of a man in a car.  I guess that the whole simulation of sports thing is a fairly big field for developers there, since this is now officially a trend.  If you’re expecting to have a game in which you have fine control over your bike, the movement thereof, and your rider, well, here you go.

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