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The Final Fantasy Project: Final Fantasy IV -Interlude-, part 1

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

So let’s tell the story of why I didn’t play the Final Fantasy IV remake on the DS, and the convoluted story that is the sequel to the original.  Because by my own rules, it could be argued that the remake is closer to being the default for Final Fantasy IV now, especially as that’s what’s up on Steam at the moment.

See, when Final Fantasy IV was being remade, the developers had a clever idea.  If the players wanted more story, why not give it to them?  Why not have a companion piece produced showing what happened after the events of the main story, showing the next generation of characters many years down the road?

Final Fantasy IV: The After Years started life on mobile phones, then as a series of downloadable installments.  On the PSP, the whole thing was packaged into a single game, which essentially took the remake version that was released for the Gameboy Advance (i.e. minus the improvements in the DS release) and added a new feature.  Which brings us to today’s piece, a bonus piece of content between Final Fantasy IV and Final Fantasy IV: The After Years, bridging our way to a sequel that I’m pretty sure no one needed.

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Just because you’re wet doesn’t mean it’s raining

If I just lower my expectations... then why are you serving me such crap that expecting 'middling' requires a downgrade?

I don’t expect a grand, stirring tale, but I expect one that isn’t an incoherent, stupid, shrieking mess and features characters I actually like to see on screen.

I’m not fond of excuses when it comes to critical thought.  You hear a lot of them thrown around consistently, usually that a given film wasn’t supposed to be winning awards, so why are you critiquing it?  Because apparently it’s impossible to both be a good action film and not insultingly stupid, never mind that Pacific Rim showed us exactly what Transformers could have been with a better script instead of the blaring obnoxious films that we’ve seen for years now.  Just because a film is meant to be entertaining action doesn’t mean it also has to be bracingly stupid.

We need to tear down the idea that critical thought and questions somehow need to step out of certain discussionsIt is possible for something to both be a straight action piece meant to show off cool hardware and explosions while also being a likable piece on its own merits.  You do not get to defend blockbuster titles on the premise that they’re meant to just be action extravaganzas, as it’s possible to have both.  But that’s the least of the defenses that I want to skewer and be rid of.

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The Final Fantasy Project: Final Fantasy IV, part 12

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

The game doesn’t really tell you where your destination will be for the final confrontation, but it seems pretty obvious from the sheer sparsity of options about where to go on the moon’s surface.  A quick trip to the Crystal Palace allows the party to walk into the back and access the space beneath the moon’s surface, complete with the power of the crystals guiding everyone or whatever.  One suspects that the game was getting a bit bloated by this point.

The Lunar Subterrane is big and sprawling, but not quite so much as the last boss rush in Final Fantasy III; you can actually exit, for one thing, which right away makes the experience very different and gives you more reliable control over the encounters you’re facing.  More to the point, you can save before the final boss rather than simply praying for rain.  It’s not the apex of the sprawling final dungeons that would become a regular series thing later in the franchise, but this one is big and meant to be tackled in stages.

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Hard Project: Robotech

You knew what I was all about when you signed up.  Right?

So maybe it’s mostly because I haven’t done a column on enormous robots in a while, what’s the difference?

Harmony Gold, at this point, is a spite house that happens to be incorporated.  And pretty much all of its spite is directed toward the license that it’s sitting on for the original Macross, which ties into its pet property of Robotech, which is used for nothing.  Because wow, that thing is a mess.

The short (and glossing/inaccurate) version is that back in the 80s, Harmony Gold had gotten its hands on some anime that it wanted to syndicate.  Unfortunately, syndication rules required 65 episodes to exist before a series could be distributed, and the three series in question (Macross, Genesis Climber MOSPEADA, and Super Dimension Cavalry Southern Cross) didn’t individually hit that mark.  So Carl Macek’s job was to sit down and stitch these three separate shows with different characters, premises, and setting into a single continuity.  The result was Robotech, which subsequently had more material produced, making it a distinct entity from any of its predecessors.

As fascinating as that whole nonsense is to talk about – and it really is, right down to lots of polarized reactions that never approach the subject of whether or not the new series is any good – that’s not what I’m here to discuss.  Because while Harmony Gold is busy not actually making more Robotech material, a video game seems like an easy way to extend the license.  Yet at the same time, making one is really hard to do.

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The Final Fantasy Project: Final Fantasy IV, part 11

I don't expect it to last, but it'll be nice while it does.

Artwork from a sketch by Yoshitaka Amano

The Lunar Whale is clearly the spiritual equal to the Invincible from Final Fantasy III; there’s an onboard Fat Chocobo, a free inn, all of that fun stuff.  But more importantly, it’s our ticket to the moon!  We’re on the moon!  Yay!

What were we going to do on the moon again?  I mean, I know Golbez wanted to get to the moon, but do we know why he wanted to get to the moon or what he planned on doing once he arrived on the moon?

Leaving aside that I’m pretty sure an angry fight broke out on the Lunar Whale as someone asked that question, there’s a store up here that sells Elixirs and Ethers, and there’s a big crystalline palace just sitting there that seems like the place to visit.  So we find a place to park the Whale, get out, and head into a castle just outside of it.  With only the slightest bit of concern, at that.  I mean… I remember what happened the last time I entered a cave near an otherwise isolated tower of crystal.  It wasn’t necessarily a fun ride.  Stupid Cloud of Darkness.

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